Knowledge Exchange November
Pokemon Go - Business Model Canvas Case Study
Did you get swept up in the Pokemon Go craze during 2016? Following its release in July, the augmented reality game got thousands of Australians off the couch an out walking the streets.
Like many other global crazes, Pokemon Go has suffered a large decline in player numbers. So is Pokemon Go the ultimate scalable model, or just a fad? Before you make up your mind, check out this video, in which Pokemon Go is analysed through the lens of the Business Model Canvas.
As discussed in this article on The Conversation website, one of the great success stories was the developer’s ability to capitalise on the strong interest shown early on. This relates to some of the discussion that took place at the SSP/RSP ‘Scaling Up’ workshop in 23 November, around when is the best time to capitalise on interest in your program and begin to scale up.
Return to Knowledge Exchange or select your next article:
You may also be interested in...
Knowledge Exchange October
Case Study: The Big Issue Community Street Soccer Program 2013 Evaluation
The Community Street Soccer Program (CSSP) started in 2007 and is targeted at homeless, marginalised and disadvantaged people
Victorian Healthy Supermarkets Project
Healthy Choices ‘nudges’ are occurring in a range of settings across Victoria including supermarkets
Knowledge Exchange September
SSP/RSP Physical Activity: Customer Experience & Journey
The Customer Experience and Journey Session was held on Wednesday 28 September, facilitated by Mad4Leaders and attended by 15 SSAs and 2 SSAs