Knowledge Exchange November
Pokemon Go - Business Model Canvas Case Study
Did you get swept up in the Pokemon Go craze during 2016? Following its release in July, the augmented reality game got thousands of Australians off the couch an out walking the streets.
Like many other global crazes, Pokemon Go has suffered a large decline in player numbers. So is Pokemon Go the ultimate scalable model, or just a fad? Before you make up your mind, check out this video, in which Pokemon Go is analysed through the lens of the Business Model Canvas.
As discussed in this article on The Conversation website, one of the great success stories was the developer’s ability to capitalise on the strong interest shown early on. This relates to some of the discussion that took place at the SSP/RSP ‘Scaling Up’ workshop in 23 November, around when is the best time to capitalise on interest in your program and begin to scale up.
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Knowledge Exchange November
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VicHealth hosted their State and Regional Sport Showcase at the Melbourne Sports and Aquatic Centre on 22 November 2016, chaired by VicHealth’s Stephen Grun (Executive Manager, Marketing & Communications)
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The recent SSP/RSP Physical Activity workshop and project sharing event was held at the Sports House Training Room on Tuesday 16 May
Gathering Evidence to Plan For Sustainability
At the SSP/RSP Workshop and Project Sharing event on 16 May, guest presenter Jeff Walkley from Belgravia leisure highlighted the importance of having a solid evidence base to support planning for sustainability